No worries. Keep me posted and Happy Holidays.YellowStreak wrote: ↑Tue Nov 26, 2024 4:36 amLet me check. Possibly not as I leave for Australia on the Tuesday...Konrad wrote: ↑Tue Nov 26, 2024 12:07 amIt is the Yuletide season in the Frozen City! Itakura and I are planning on having a Holly Jolly Frostgrave game. The more the Merrier! But there might not be enough presents for everyone.
@Yellowstreak- You going to be about? Can we squeeze in a game of Luna?
December 2024 Nagoya Games Day - 12/15 at e-able
Re: December 2024 Nagoya Games Day - 12/15 at e-able
...and now his Head was full of nothing but Inchantments, Quarrels, Battles, Challenges, Wounds, Complaints, Amours, and abundance of Stuff and Impossibilities.....
Cervantes, Don Quixote
Cervantes, Don Quixote
- The Underdweller
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Re: December 2024 Nagoya Games Day - 12/15 at e-able
That's a good question. I was just following the rules for "double rush" in GG4. We could try for 2 games of double rush, or maybe bump the points up a little bit.Grantholomeu wrote: ↑Mon Nov 25, 2024 3:14 pmIs 10pts/crew enough? Only 20pts/side + some extra value from the extra leaders? Or were you planning on that possibly being a half day?
Considering that team things tend to take longer than individual, and that having 2 Leaders does add to the value, I wouldn't want to go too high in points though. Like, maybe 15 points for each crew. Maybe as high as 20.
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Re: December 2024 Nagoya Games Day - 12/15 at e-able
Yeah I agree it could take longer than expected. I think we just need to hit the sweet spot somewhere between there being too many models causing the game to take a long time, and there being too few models causing it to basically be leaders brawling, with some little guys running errands on the side.
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Re: December 2024 Nagoya Games Day - 12/15 at e-able
I can come! I'll be happy to play 40k or kill team.
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Re: December 2024 Nagoya Games Day - 12/15 at e-able
A cap of 20 points does seem right.The Underdweller wrote: ↑Mon Dec 02, 2024 4:25 amThat's a good question. I was just following the rules for "double rush" in GG4. We could try for 2 games of double rush, or maybe bump the points up a little bit.Grantholomeu wrote: ↑Mon Nov 25, 2024 3:14 pmIs 10pts/crew enough? Only 20pts/side + some extra value from the extra leaders? Or were you planning on that possibly being a half day?
Considering that team things tend to take longer than individual, and that having 2 Leaders does add to the value, I wouldn't want to go too high in points though. Like, maybe 15 points for each crew. Maybe as high as 20.
An alternative to Double Rush could be a 3-way dance but only if we could find a way to make the deployment equal. Otherwise the guy in the middle gets squashed.
If we are worried about masters being too powerful in a small game we could go with Henchmen lead crews? Not my preference but a possibility.
My 2 cents.
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Re: December 2024 Nagoya Games Day - 12/15 at e-able
I'm willing to play it by the book and give it a try with masters, but if we have time in the afternoon potentially, I'd also like to try henchmen. I just feel like masters are going to be godly vs 10pts of other models and it's gonna turn into my master vs your master and everyone else runs objectives on the side.
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Re: December 2024 Nagoya Games Day - 12/15 at e-able
@Balloonacorn @Grantholomeu
I have never tried a 3 way wargame that worked yet, so I think it's better to do 2 vs 1 "teams". It does mean one person is much busier than the other 2, but hopefully that shouldn't be much of a problem. I expect we will have time for 2 games, due to some of the rules changes as well as the size of the crews. I would suggest just a standard team game if we had 4 players, but with 2 vs 1, I feel like a smaller game is better.
So, let's do the standard Double Rush in the morning, and do it again, maybe with Henchmen, in the afternoon. It does have a limit of 2 actions for Masters/Leaders, so that will help limit their power level. Also, we'll need an extra fate deck. I have regular cards we can use, if we need.
"By the book" is different than standard Malifaux in the following ways:
Team Event
Team Events implement the following gameplay changes:
• Each player must have a teammate, and each team is considered a single entity for event standings (players win or lose as a team).
• Both players are treated as a single player for encounter purposes (Deployment & Strategies).
• Each player hires their own Crew, independent from their partner’s Crew and declared Faction. While these two Crews are independent, at no point can the combined Crews of both players contain more of a single model than its model limit.
• Each player has their own Fate Deck and Control Hand and controls their own models.
• All models on a team’s Crews are considered friendly to each other.
• Teammates may show each other their Control Hands without revealing them to the opposing team. However, all other communication must be public and in view/hearing range of the opposing team (and in a language they can understand, if possible).
Double Rush
Double Rush follows all the rules for the Team Event Game Variant with the following additions:
• Game Size is 10 Soulstones.
• Player Crews are fixed for the event, and thus cannot change between games
• Encounters use Standard Deployment.
• Schemes are not generated or selected.
• Players use two Strategies: Plant Explosives & Reckoning. Each may be scored for a maximum of 4 VP (8 VP total).
• VP from Strategies may be scored during Turn 1.
• Player’s have a maximum hand size of 4.
• Leaders and Masters have an Action limit of 2 instead of 3.
• Models cannot be Summoned. If a model would be Summoned, the Summon effect is ignored.
I have never tried a 3 way wargame that worked yet, so I think it's better to do 2 vs 1 "teams". It does mean one person is much busier than the other 2, but hopefully that shouldn't be much of a problem. I expect we will have time for 2 games, due to some of the rules changes as well as the size of the crews. I would suggest just a standard team game if we had 4 players, but with 2 vs 1, I feel like a smaller game is better.
So, let's do the standard Double Rush in the morning, and do it again, maybe with Henchmen, in the afternoon. It does have a limit of 2 actions for Masters/Leaders, so that will help limit their power level. Also, we'll need an extra fate deck. I have regular cards we can use, if we need.
"By the book" is different than standard Malifaux in the following ways:
Team Event
Team Events implement the following gameplay changes:
• Each player must have a teammate, and each team is considered a single entity for event standings (players win or lose as a team).
• Both players are treated as a single player for encounter purposes (Deployment & Strategies).
• Each player hires their own Crew, independent from their partner’s Crew and declared Faction. While these two Crews are independent, at no point can the combined Crews of both players contain more of a single model than its model limit.
• Each player has their own Fate Deck and Control Hand and controls their own models.
• All models on a team’s Crews are considered friendly to each other.
• Teammates may show each other their Control Hands without revealing them to the opposing team. However, all other communication must be public and in view/hearing range of the opposing team (and in a language they can understand, if possible).
Double Rush
Double Rush follows all the rules for the Team Event Game Variant with the following additions:
• Game Size is 10 Soulstones.
• Player Crews are fixed for the event, and thus cannot change between games
• Encounters use Standard Deployment.
• Schemes are not generated or selected.
• Players use two Strategies: Plant Explosives & Reckoning. Each may be scored for a maximum of 4 VP (8 VP total).
• VP from Strategies may be scored during Turn 1.
• Player’s have a maximum hand size of 4.
• Leaders and Masters have an Action limit of 2 instead of 3.
• Models cannot be Summoned. If a model would be Summoned, the Summon effect is ignored.
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Re: December 2024 Nagoya Games Day - 12/15 at e-able
Looks good.
What are the teams?
What are the teams?
"true love is the greatest thing in the world - except for a nice MLT - mutton, lettuce, and tomato sandwich, where the mutton is nice and lean and the tomatoes are ripe."
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Re: December 2024 Nagoya Games Day - 12/15 at e-able
Would Henchmen get totems in this system?The Underdweller wrote: ↑Fri Dec 06, 2024 4:49 am@Balloonacorn @Grantholomeu
I have never tried a 3 way wargame that worked yet, so I think it's better to do 2 vs 1 "teams". It does mean one person is much busier than the other 2, but hopefully that shouldn't be much of a problem. I expect we will have time for 2 games, due to some of the rules changes as well as the size of the crews. I would suggest just a standard team game if we had 4 players, but with 2 vs 1, I feel like a smaller game is better.
So, let's do the standard Double Rush in the morning, and do it again, maybe with Henchmen, in the afternoon. It does have a limit of 2 actions for Masters/Leaders, so that will help limit their power level. Also, we'll need an extra fate deck. I have regular cards we can use, if we need.
"By the book" is different than standard Malifaux in the following ways:
Team Event
Team Events implement the following gameplay changes:
• Each player must have a teammate, and each team is considered a single entity for event standings (players win or lose as a team).
• Both players are treated as a single player for encounter purposes (Deployment & Strategies).
• Each player hires their own Crew, independent from their partner’s Crew and declared Faction. While these two Crews are independent, at no point can the combined Crews of both players contain more of a single model than its model limit.
• Each player has their own Fate Deck and Control Hand and controls their own models.
• All models on a team’s Crews are considered friendly to each other.
• Teammates may show each other their Control Hands without revealing them to the opposing team. However, all other communication must be public and in view/hearing range of the opposing team (and in a language they can understand, if possible).
Double Rush
Double Rush follows all the rules for the Team Event Game Variant with the following additions:
• Game Size is 10 Soulstones.
• Player Crews are fixed for the event, and thus cannot change between games
• Encounters use Standard Deployment.
• Schemes are not generated or selected.
• Players use two Strategies: Plant Explosives & Reckoning. Each may be scored for a maximum of 4 VP (8 VP total).
• VP from Strategies may be scored during Turn 1.
• Player’s have a maximum hand size of 4.
• Leaders and Masters have an Action limit of 2 instead of 3.
• Models cannot be Summoned. If a model would be Summoned, the Summon effect is ignored.
"true love is the greatest thing in the world - except for a nice MLT - mutton, lettuce, and tomato sandwich, where the mutton is nice and lean and the tomatoes are ripe."
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Re: December 2024 Nagoya Games Day - 12/15 at e-able
I am ok with either running two teams or having a partner. But, I don't want to run two teams in both games (while I'd be ok with being on the partner side twice).
Do you guys have a preference?