Songs of Blades and Heroes

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Primarch
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Re: Songs of Blades and Heroes

Post by Primarch » Fri May 28, 2010 2:35 pm

Admiral-Badruck wrote:How many orks will I need???
Its a fantasy game, you'll need Orcs. With a 'C'. None of that Science Fiction "K" stuff happening here.
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Re: Songs of Blades and Heroes

Post by Admiral-Badruck » Fri May 28, 2010 2:45 pm

got it Orcs then how many
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Re: Songs of Blades and Heroes

Post by Spevna » Fri May 28, 2010 2:48 pm

Depends mate. Are they amoured? Are they on boars? Any shamans in there? You can even make your own stats as they have an excel spreadsheet to make your own warband from scratch.

When I set up a game you won't need anything man. I will provide warbands and then, if you like it, you can write up your own one.
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Re: Songs of Blades and Heroes

Post by ennui » Fri May 28, 2010 3:21 pm

Can a warband LITERALLY be anything?
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Re: Songs of Blades and Heroes

Post by Primarch » Fri May 28, 2010 4:00 pm

ennui wrote:Can a warband LITERALLY be anything?
I think turning up with an empty cola bottle, your jacket, 2 potatos and a broken pencil might be pushing it.
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Re: Songs of Blades and Heroes

Post by ennui » Fri May 28, 2010 4:14 pm

But it could conceivably be like clockwork-powered zombies with drills for hands and stuff? Or like, cash-strapped Mexican American college students looking to pay their rent because their Peruvian roommate spent all their money on booze?
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Re: Songs of Blades and Heroes

Post by Spevna » Fri May 28, 2010 11:53 pm

If you wanted something more modern (clockwork zombies and cash strapped students) you would us the other rules set, Mutants and Death Ray guns which has the same mechanics but in a post apocalyptic setting.

If you want fantasy, sure, anything goes.

In the rules and supplements they have stats for;

Undead
Humans
Orcs
Goblins
Kobolds
Beast Lords
Minotaurs
Elves
Dwarves
Halflings
Catfolk
Ratmen
Lizardmen
Dragons
Hyena men
Gryphons
Monsters
Golems
Elementals
Blobs, Moulds, Fungi
Mermen and Fishmen
Giant bugs
Giants animals
Swarms
Dark Elves
Hobgoblins
Snakemen
Chaotic humans
Artificial creatures
Dungeon Dwellers
Benign Entities
Were creatures
Dark Dwarves
Goblins clans
Demons and Devils
Giants
Centaurs
Gnomes
Bugbears and ogres
Ape men
Plant men
Wild monsters
Nymphs
Desert Nomads
Dinosaurs
Frog Folk

And within those groups they have at least 6 different types/classes. There is also an Excel spreadsheet for creating your own guys too.
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Admiral-Badruck
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Re: Songs of Blades and Heroes

Post by Admiral-Badruck » Sat May 29, 2010 12:03 pm

That is nuts I am so keen at this point I would like to sculpt up a little gang and get cooking on this game... :mrgreen:
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Re: Songs of Blades and Heroes

Post by Spevna » Sat May 29, 2010 12:20 pm

Well that's the beauty. Sculpt whatever you think looks cool and just stat it up accordingly.
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Re: Songs of Blades and Heroes

Post by Admiral-Badruck » Sat May 29, 2010 12:24 pm

greatest game ever like 40k when Marines were Marines and Orks were Orks... Squats were Squats and Tau did not even exist the broken Nids existed back then..
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