Ork Help

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kris
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Re: Ork Help

Post by kris » Fri Dec 17, 2010 3:10 pm

Well I think I've come up with a not entirely bad list.

Ghazghkull Thraka 225
10 Meganobz 400
Battle Wagon with Deff Rolla 110
12 Boyz in a Trukk 107
12 Boys in a Trukk 107
3 Deff Koptas 105
+Buzz saw 25
+bigbomm 15
3 Deff Koptas 105
+Buzz saw 25
+bigbomm 15
4 Nobz on Bikes 180
+painboy 30
+klaw 25
+ banner 15
+ cyborg body 5
+ cyborg body 5

Total 1499

What do you guys think? Got any suggestions?

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Admiral-Badruck
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Re: Ork Help

Post by Admiral-Badruck » Fri Dec 17, 2010 3:17 pm

I cant really see the need for the big bomb it normally scatters on my own guys... but it is good for wound allocation tactics... other than that the list looks solid... most ork lists are... the bikers could be in trouble if they get lose a model...it could cost them and LD check. and you do not want them taking LD checks...
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Re: Ork Help

Post by Primarch » Fri Dec 17, 2010 3:30 pm

Admiral-Badruck wrote:I cant really see the need for the big bomb it normally scatters on my own guys... but it is good for wound allocation tactics... other than that the list looks solid... most ork lists are... the bikers could be in trouble if they get lose a model...it could cost them and LD check. and you do not want them taking LD checks...
I'll agree with Badruck on this one and say add another bike to the Nobz. Units of 4 dont give you any room to breathe if they start taking hits. Nob Bikers are very resilient, but you want to be able to avoid taking Ld tests on small mobs as much as possible. Boss poles help but these can cause more harm in the long run.
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Admiral-Badruck
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Re: Ork Help

Post by Admiral-Badruck » Fri Dec 17, 2010 3:33 pm

Gazy and the guys in the Battle wagon will take a lot of the attention.. as it well should I would have the truck run along the sides of to make it hard to see and give it some covers saves... that really make folks mad.. :D :D :D :D :D
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me_in_japan
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Re: Ork Help

Post by me_in_japan » Fri Dec 17, 2010 3:44 pm

not sure about my ork rules, but does Ghazgul make nobz count as troops? If so, maybe ok. Otherwise I think you only have 2 troop units in there (the two units of boyz). Your opponent will try hard to kill all these guys, after which point you cant hold objectives. 2 out of 3 scenarios in the rulebook involve holding objectives.

With eldar, at least, ive found 4 units of troops is your effective minimum. 3 if theyre mounted in vehicles. Orks may be different (theyre certainly harder to kill) but my advice would be: more troops.
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Admiral-Badruck
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Re: Ork Help

Post by Admiral-Badruck » Fri Dec 17, 2010 3:45 pm

Gazzy makes one unit troops..Nobs or Meganobz troops they will be... :mrgreen: :mrgreen: :mrgreen: :mrgreen: thats why you listen to me :mrgreen: :mrgreen: :mrgreen: :mrgreen:
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Konrad
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Re: Ork Help

Post by Konrad » Mon Feb 14, 2011 1:41 am

Welcome to the Waaagh! Seems a playable list in my book. Trukks are fun! Meganobz funner! Deffkoptaz funnerest! Orkz is bestest spellaz! It is pretty fragile as the Boyz go. But pretty fast.
My two teef would be drop the bombz and klaws on the Deffcoptaz and get some rokkit launchas or big shootaz for the boyz, the trucks and RED PAINT! Oh, trukk boyz without a Nob, a Klaw and a boss pole are only half a unit. Make that 3 teef.
10 Megannobz would be soooo awsome to see on the board. Just stompy to the max. 10 is probabally a bit much, especially with the Biker Nobz too. I would go with one or the other. Crazy thought crossed my mind, a second Warboss would make those Biker Nobz troops though.......4 teef
A fun addition to Meganobz is Mad Doc Grotsnik. He allows you to by cybork bodies for those Meganobz, (no invulnerable save is their Achilles heel) and makes them fearless, so taking a small unit is a bit safer. Now fearless is not always a good thing and the Mad Doc also make the unit stark raving barking nutzo and a clever opponent can lead them around, but it's still a pairing worth considering if you want to use Meganobz. A smaller unit can go in a Trukk. The "Meganob Bomb" I think is what the taktik is called.
And that makes 5 teef. I just ran out of fingers to count my teef with, so that's all for now.
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me_in_japan
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Re: Ork Help

Post by me_in_japan » Mon Feb 14, 2011 9:18 am

agh, threadomancy...
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