Grand Missions

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Primarch
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Grand Missions

Post by Primarch » Thu Jul 21, 2011 1:52 am

Aas requested by various people in the forums, I am putting up some special missions for use in the Grand Campaign. These missions are TOTALLY optional. You dont have to play them if you dont want to and both players need to agree to play before hand.
If you do play these missions, please point it out in the victory tracking thread.

So without further ado, here is a mission that I (blatantly) borrowed from an old White Dwarf battle report.

Mission 1 - Thieves in the night.

Points Value - 1100

Army 1 - Choose 7 Lords and Heroes, no more, no less.
. You may not take any Core, Rare or Special choices.
. You may not take any monstrous mounts, monstrous creatures or other big scary things. (Anything bigger than a normal standard horse is NOT allowed).
. You may not take any named characters. (No Mannfred, Teclis etc).
. You must choose ALL of your magic items from your opponent's army book. If you somehow manage to run out of choices due to their item selection being too small (Orcs and Goblins for example), or all of the remaining items being too expensive, you may select items from the core book instead. You must tell your opponent which items you have taken from their armybook.
. You may not select items from your own book.
. All wizards know the spells that they usually know.
. All the characters get Stubborn and Immune to Psychology
. In the case of model upgrades in the army book (e.g. Wizard levels, Mounts, mundane items) or other characters who have their own unique selections (Vampire Bloodline Powers, Brettonian Vows etc), these may ONLY be taken if you have spent the maximum possible on magic items first.

Army 2 - You may select an army following the usual army selection guidelines except for the following.
. You may not select any Lords.
. You may have a maximum of 2 heroes.
. You may not select any magic items that your opponent has selected.
. You may not select any Cannons, Stone Throwers, Bolt Throwers or similar warmachines, chariots are ok.
. You may not select any monstrous creatures or mounts, monstrous infantry (ogres, trolls etc) are the largest models you may use.
. All units have a maximum unit size of 20. e.g. 20 infantry, 10 cavalry etc.

.Make a note of which army 1 models are carrying which items and keep that note safe.

.Deploy army 1 first within 12" of one of the long table edges. Then deploy army 2 within 12" of the second table edge. Army 1 takes the first turn. The game lasts for 5 turns.
.At the end of the game, if Army 1 has any models left alive, the game is a draw. If Army 1 has more than 3 models alive then Army 1 wins. If Army 1 has no models alive then Army 2 wins.
.At the end of the game, cross out the model AND items from the list for every model that was killed. If any models from Army 1 survived, then the player of Army 2 should sign the list.
.In future Grand Campaign games between the same players, Player 1 may use any items that remain on the list - ie the model survived the game - IF they bring the list to the game. In future games, Player 2 may still use those items as well, it is assumed that they managed to find a replacement.

If this game is played anytime between July 21st and August 20th and the results are posted in the victory thread within that time, any wins will net you 2 hexes.

As with any home-made rules, please try to play within the spirit of the rules and resolve any disagreements in a friendly fashion. :D
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ennui
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Re: Grand Missions

Post by ennui » Thu Jul 21, 2011 3:35 am

Unbalanced!!!!!!

Are you trying to ruin the campaign!?!?!?!
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Re: Grand Missions

Post by Primarch » Thu Jul 21, 2011 5:20 am

ennui wrote:Unbalanced!!!!!!

Are you trying to ruin the campaign!?!?!?!
;)

Please limit your trolling to other boards.
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Admiral-Badruck
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Re: Grand Missions

Post by Admiral-Badruck » Thu Jul 21, 2011 5:58 am

I think it will be huge fun thanks for all the work you did putting it up... :mrgreen: :mrgreen: :mrgreen: :twisted: :twisted:
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Re: Grand Missions

Post by ennui » Thu Jul 21, 2011 8:13 am

Primarch wrote:
ennui wrote:Unbalanced!!!!!!

Are you trying to ruin the campaign!?!?!?!

;)

Please limit your trolling to other boards.

I apologize. I was just lonely. :(
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Primarch
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Re: Grand Missions

Post by Primarch » Thu Jul 21, 2011 10:46 am

ennui wrote:I apologize. I was just lonely. :(
In that case, I can forgive you. :D
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Re: Grand Missions

Post by Colonel Voss » Thu Jul 21, 2011 2:14 pm

hmmmm.... dwarfs with skaven gear. sounds hilarious! :lol:
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job
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Re: Grand Missions

Post by job » Thu Jul 21, 2011 2:46 pm

With two hexes on the line, I would like to give this a shot. I like the Hero battle idea, although I'm sure it's UNBALANCED!!! :lol:
But, what the heck it sounds like a lot of fun.
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Re: Grand Missions

Post by Admiral-Badruck » Thu Jul 21, 2011 4:48 pm

job wrote:With two hexes on the line, I would like to give this a shot. I like the Hero battle idea, although I'm sure it's UNBALANCED!!! :lol:
But, what the heck it sounds like a lot of fun.
you play dwarves you are unbalanced every time you play a game unless you play agains the exact same list... :lol: :lol:
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