If you do play these missions, please point it out in the victory tracking thread.
So without further ado, here is a mission that I (blatantly) borrowed from an old White Dwarf battle report.
Mission 1 - Thieves in the night.
Points Value - 1100
Army 1 - Choose 7 Lords and Heroes, no more, no less.
. You may not take any Core, Rare or Special choices.
. You may not take any monstrous mounts, monstrous creatures or other big scary things. (Anything bigger than a normal standard horse is NOT allowed).
. You may not take any named characters. (No Mannfred, Teclis etc).
. You must choose ALL of your magic items from your opponent's army book. If you somehow manage to run out of choices due to their item selection being too small (Orcs and Goblins for example), or all of the remaining items being too expensive, you may select items from the core book instead. You must tell your opponent which items you have taken from their armybook.
. You may not select items from your own book.
. All wizards know the spells that they usually know.
. All the characters get Stubborn and Immune to Psychology
. In the case of model upgrades in the army book (e.g. Wizard levels, Mounts, mundane items) or other characters who have their own unique selections (Vampire Bloodline Powers, Brettonian Vows etc), these may ONLY be taken if you have spent the maximum possible on magic items first.
Army 2 - You may select an army following the usual army selection guidelines except for the following.
. You may not select any Lords.
. You may have a maximum of 2 heroes.
. You may not select any magic items that your opponent has selected.
. You may not select any Cannons, Stone Throwers, Bolt Throwers or similar warmachines, chariots are ok.
. You may not select any monstrous creatures or mounts, monstrous infantry (ogres, trolls etc) are the largest models you may use.
. All units have a maximum unit size of 20. e.g. 20 infantry, 10 cavalry etc.
.Make a note of which army 1 models are carrying which items and keep that note safe.
.Deploy army 1 first within 12" of one of the long table edges. Then deploy army 2 within 12" of the second table edge. Army 1 takes the first turn. The game lasts for 5 turns.
.At the end of the game, if Army 1 has any models left alive, the game is a draw. If Army 1 has more than 3 models alive then Army 1 wins. If Army 1 has no models alive then Army 2 wins.
.At the end of the game, cross out the model AND items from the list for every model that was killed. If any models from Army 1 survived, then the player of Army 2 should sign the list.
.In future Grand Campaign games between the same players, Player 1 may use any items that remain on the list - ie the model survived the game - IF they bring the list to the game. In future games, Player 2 may still use those items as well, it is assumed that they managed to find a replacement.
If this game is played anytime between July 21st and August 20th and the results are posted in the victory thread within that time, any wins will net you 2 hexes.
As with any home-made rules, please try to play within the spirit of the rules and resolve any disagreements in a friendly fashion.
