Post
by Primarch » Sun Oct 28, 2012 11:39 pm
@Ashmie - As Tenorikuma says, you can play your games anywhere, even by post if your opponent is ok with it. However, it is the responsibility of every player to get their games in on schedule regardless of location. The Joshin focus allows me to keep a tight rein on the campaign turns so we dont go months without any movement whilst waiting for people to catch up. Plus Nagoya is pretty central. (P.s. Not everyone plays 40K. To my knowledge neither ToD nor Job have armies for it, but they do have WFB forces).
@Tenorikuma, Kojibear and the Ruckster - Thanks guys.
@Job (and most points will be applicable to everyone really) - Quite a few points there.
1. - Yes, I will be playing, but I will be planning out all of my moves before the rest of you to keep things fair as I will be able to see each of the moves the rest of you make. Mind you, can you really trust a Skaven player?
2. - As I said, there will be rules for handling missing players. If you cannot make 2 months gaming in a row, it shouldn't be a problem. If you can't make 4 then you will start to lose out to people who can. If you can't make 6 in a row, you should really reconsider taking part. As I said to Ashmie above, you dont have to play at Joshin IF you are playing elsewhere. Joshin is central, regular and easy to plan around for most people, but by all means play anywhere you like. One of the hardest parts of doing a campaign is scheduling. We all work different hours/days and have different responsibilities and demands on our free time. A 2 month block for a campaign turn seems the easiest way to handle this without players growing old between games.
3. - Implying I haven't put thought into it? I will be using rules taken from GW's own campaign system as well as layering in a few of my own.
4. - Anyone with access to the internet (and hence this forum) has access to all the same material as me. I will include an appendix in the rules with all the sources I am drawing from, but really the only limit is how much effort you want to put in.
5. - Fiction tends to be biased in favour of the protaganist and doesn't always equate to in game performance. It is easy to write that your army is undefeated in the field and your general is a tactical genius, but difficult to pull off in game terms. Stories will develop as the campaign goes on with heroes rising (and falling), but for things to actually happen then that is where the game comes in.
For example: You play a game and your thane and his runic weapon are captured by the enemy. You then have a couple of choices. You can either ransom your thane and his hammer back through the diplomacy system OR you can attempt to rescue him and recover the weapon in a special mission. Writing about his spectacular escape 'off-camera' means LESS opportunity to play interesting games. Writing about how the Longbeards bravely held off the enemy forces whilst a bunch of rangers stormed the camp, rescued the thane and stole the enemy general's cask of ale in the process after the rescue game is fine. Sharing your exploits through fiction and writing is great, but they should be actual in-game events rather than pure fiction. If you have an idea for an ongoing storyline with your force, discuss it with opponents and with me and we will try to make it happen. I understand that players have a connection to the army that they use and I want to build on that as a group effort. Writing tends to be a rather more solitary activity.
6. - No. Sorry. This is something I talked about at length with Jus and Tenorikuma. We actually want something that is more involved than 'just a map'. I think I should make it clear that this is not something I am doing for the wider community, but something that I am doing for myself because I want to do it and that I am sharing with everyone who is interested. I would rather have a small handful of people who will provide energy and imagination to drive things forwards rather than a larger group who will constantly be umm-ing and ahh-ing about everything and watering things down to the lowest common denominator. I should hopefully have the rules up by next weekend. Read through them and if you want to play, then you are welcome to. If you think it is too complicated, too ambitious or just not really your thing, don't feel that there is any obligation to join.
Sorry if it seems like I am ignoring or overlooking your comments, but I am not going to start compromising anything before anyone has even seen what I plan to do. If something doesn't work in practice it will be changed, but first I am going to try it and see what happens.
Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450