WFB - Going on Campaign

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job
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Re: WFB - Going on Campaign

Post by job » Sun Oct 28, 2012 2:43 pm

ashmie wrote:Gotcha, well it's an incentive to play that one extra system if nothing else. Night all. :)
Awesome!!! :D

@ Prim: I should mention, I don't mean to be critical, but my thoughts are just to add the right balance of discipline/strictness- rules - openness- fluff.
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Re: WFB - Going on Campaign

Post by kojibear » Sun Oct 28, 2012 11:16 pm

Proposal: Understood
Principles: Understood
Procedure: Understood
Primarch: Awesome! ;)

Sign me up! :D

In regards to the fluff element, it think Prim's intro to the campaign suggested that players will be able to come up with many interesting scenarios and we will be able to, if we choose, write up fluff to accompany these battles if we wish. It might encourage us to take good photos and post up battle reports with fluff and even music.

Characters can and will die. Yep. True. Depending on the manner of their death, I suppose they may recover thanks to magic or being risen from the dead in the heart of the darkest part of Athel Loren, only to then be cursed with a dark heart themselves... :o :twisted:
If, however, you were flattened by a giant rock or the foot of Gork, well then, sorry guvna but you're goose is well and truly cooked!

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Re: WFB - Going on Campaign

Post by Primarch » Sun Oct 28, 2012 11:39 pm

@Ashmie - As Tenorikuma says, you can play your games anywhere, even by post if your opponent is ok with it. However, it is the responsibility of every player to get their games in on schedule regardless of location. The Joshin focus allows me to keep a tight rein on the campaign turns so we dont go months without any movement whilst waiting for people to catch up. Plus Nagoya is pretty central. (P.s. Not everyone plays 40K. To my knowledge neither ToD nor Job have armies for it, but they do have WFB forces).

@Tenorikuma, Kojibear and the Ruckster - Thanks guys.

@Job (and most points will be applicable to everyone really) - Quite a few points there.
1. - Yes, I will be playing, but I will be planning out all of my moves before the rest of you to keep things fair as I will be able to see each of the moves the rest of you make. Mind you, can you really trust a Skaven player?

2. - As I said, there will be rules for handling missing players. If you cannot make 2 months gaming in a row, it shouldn't be a problem. If you can't make 4 then you will start to lose out to people who can. If you can't make 6 in a row, you should really reconsider taking part. As I said to Ashmie above, you dont have to play at Joshin IF you are playing elsewhere. Joshin is central, regular and easy to plan around for most people, but by all means play anywhere you like. One of the hardest parts of doing a campaign is scheduling. We all work different hours/days and have different responsibilities and demands on our free time. A 2 month block for a campaign turn seems the easiest way to handle this without players growing old between games.

3. - Implying I haven't put thought into it? I will be using rules taken from GW's own campaign system as well as layering in a few of my own.

4. - Anyone with access to the internet (and hence this forum) has access to all the same material as me. I will include an appendix in the rules with all the sources I am drawing from, but really the only limit is how much effort you want to put in.

5. - Fiction tends to be biased in favour of the protaganist and doesn't always equate to in game performance. It is easy to write that your army is undefeated in the field and your general is a tactical genius, but difficult to pull off in game terms. Stories will develop as the campaign goes on with heroes rising (and falling), but for things to actually happen then that is where the game comes in.
For example: You play a game and your thane and his runic weapon are captured by the enemy. You then have a couple of choices. You can either ransom your thane and his hammer back through the diplomacy system OR you can attempt to rescue him and recover the weapon in a special mission. Writing about his spectacular escape 'off-camera' means LESS opportunity to play interesting games. Writing about how the Longbeards bravely held off the enemy forces whilst a bunch of rangers stormed the camp, rescued the thane and stole the enemy general's cask of ale in the process after the rescue game is fine. Sharing your exploits through fiction and writing is great, but they should be actual in-game events rather than pure fiction. If you have an idea for an ongoing storyline with your force, discuss it with opponents and with me and we will try to make it happen. I understand that players have a connection to the army that they use and I want to build on that as a group effort. Writing tends to be a rather more solitary activity.

6. - No. Sorry. This is something I talked about at length with Jus and Tenorikuma. We actually want something that is more involved than 'just a map'. I think I should make it clear that this is not something I am doing for the wider community, but something that I am doing for myself because I want to do it and that I am sharing with everyone who is interested. I would rather have a small handful of people who will provide energy and imagination to drive things forwards rather than a larger group who will constantly be umm-ing and ahh-ing about everything and watering things down to the lowest common denominator. I should hopefully have the rules up by next weekend. Read through them and if you want to play, then you are welcome to. If you think it is too complicated, too ambitious or just not really your thing, don't feel that there is any obligation to join.

Sorry if it seems like I am ignoring or overlooking your comments, but I am not going to start compromising anything before anyone has even seen what I plan to do. If something doesn't work in practice it will be changed, but first I am going to try it and see what happens.
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Lovejoy
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Re: WFB - Going on Campaign

Post by Lovejoy » Mon Oct 29, 2012 2:27 am

Things ought to calm down in my non-gaming life soon meaning that I am pretty sure I can get involved. I have the Blood in the Badlands book back home in the UK, and was very taken with the rules - the idea of a campaign in which characters can improve, die, etc in an rpg lite way is very appealing and will add a great dimension I think. I didn't mind the earlier Risk format that Jus suggested, but this seems to have a bit more in the way of the narrative gaming that I want to do, so will do my best to get my Empire involved in this.

Promise! :oops:
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Re: WFB - Going on Campaign

Post by ashmie » Mon Oct 29, 2012 3:50 am

Sounds good. So before I commit to anything just a few questions more.
1: How long will the campaign run?
2: From when will it run?
3: How many battles will it be in a year or by month?
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Re: WFB - Going on Campaign

Post by jus » Mon Oct 29, 2012 4:20 am

@prim: allow me to add my voice to the chorus of the confederacy of campaign supporters.

From experience making a campaign is a lot of hard work. Badruk can testify to that. So double thumbs up and good luck.


I hope there will be good participation from all and i hope to capture all your generals and ransom them back to you in potato sacks!
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Primarch
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Re: WFB - Going on Campaign

Post by Primarch » Mon Oct 29, 2012 4:24 am

@Ashmie
1. It will run so long as there is sufficient interest or until one player controls more territory than all of the remaining players.
2. I'd like to start the first campaign turn from December 1st. November will be used for sorting out starting forces and so forth.
3. That depends on how agressive each player is (and their neighbours too). Some players may prefer to avoid conflict and go exploring, others may seek to fight with everyone they come into contact with.
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The Underdweller
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Re: WFB - Going on Campaign

Post by The Underdweller » Mon Oct 29, 2012 4:39 am

Sounds fun, I'd like to give it a try!

I get to Joshin pretty much every month, at least in the morning, so hopefully that will be enough to get my required games in.

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job
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Re: WFB - Going on Campaign

Post by job » Mon Oct 29, 2012 4:41 am

@prim: Thanks for the response. I appreciate the effort you are putting in this thing. There is no implication anything is half-baked, but rather I'm more comfortable once I get to see all the meat and potatoes. Of course you'll have that in due time.

I think those were all good points. I still think there should be a map but not for determining any boundaries or win-losing. I think something like the maps you find in the Hobbit or LoTR: something to help spin the narrative yarn and explain the relationship of where and what is or might happen. (lose the battle for such and such pass and your guys fall back into the city of such and such to lick their wounds. Or they could also retreat down the river to seek aid from their wood elf allies. Etc.)

Otherwise I like it.
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Re: WFB - Going on Campaign

Post by Tenorikuma » Mon Oct 29, 2012 4:41 am

There are dozens of extra missions available if you know where to look for them (the hardback WFB rulebook for starters)
This inspired me to go looking for a digital copy of the hardcover rulebook. I must say, the campaigns in there look for more interesting than the basic scenarios that come in the abridged softcover rulebook, and I'll be using them in my casual games from now on. Anyone know where I can get a physical hardcover rulebook for less than an arm and a leg?
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