And here are the rules:
<<Main Points>>
- Anyone can join the campaign at any time.
There is no set point level per game.
Lists can be altered between matches
Even games against non-campaign participants count as long as you decide which areas will be fought over before the match.
Any Warlock/warcaster can be used in your battles.
Players fight as a faction. There are no indicidual armies. So the success of you faction/tribe will depend on your team's results too. ie. all games played with Bloodtrolls will result in an expansion or contraction of the areas they control. This means you can fight in any area you want. Eg once in the North and the next game could even be fought in the South.
Players may play with more than one faction, but no teaming up. Please try to keep it as independent as possible and not throw a match just for your main faction to prosper. I will leave it up to your personal judgement.
<<Where to fight>>
ll you have to do is find an opponent to fight, then draw a straight unimpeded line, the size and width of the emblem from one of the areas controlled by your faction to one of his/hers. If the line does not pass through another emblem (including your own faction's) you can fight for control of those two sections. The winner takes control of the opponent's area and the symbol will be changed on the following Monday night. Feel free to fight another battle using the newly conquered area. Just be sure to report both battles in chronological order.
This means that players gamble a territory and will either gain a territory or lose one after each battle.
If a faction loses it's last territory, their civilization has been lost and enslaved. They must now fight for the faction that they conquered were conquered by. For example, if the Circle of Orboros conquer Everblight, battles won by Everblight players now count as if a Circle of Orboros had fought.
<<Exception>>
Cities (those areas named in yellow) can only be conquered by two wins by the same faction. But not necessarily the same person. So, if two separate Khador players (eg Jack in Hokkaido and Luke in Okinawa) by pure chance fought on the same city area controlled by Cygnar and both win, the result would be Khador taking the city. These wins do not need to be consecutive, but they do have to occur in the same week and the total of wins vs loses for that area have to be more than 2.
To begin with (for the sake of maximizing the options for people to fight battles with different factions), coastal areas can launch a attack on any other area along the coast or islands. Fluff-wise, you can consider it a fleet either already at sea or one from another port attacking a distant enemy.
Minion and Merc armies should choose a faction/tribe to fight for and the results of their battles will count towards their "employer's" successfulness. Eg. Satoru's Mercs choose to be employed by the Protectorate and therefore must fight from Protectorate controlled territories for the entire campaign. No double dealing and switching sides.
This may of course lead to Merc and Minion armies fighting for different sides, but still allow them to have a team to root for and even up the sides if necessary. Reasons for this is that it fits the hired muscle theme, allows for non-active factions to fight and clears up the map. As you can see, it is already quite crowded.
<<Special Rules>>
Battles of 50 points or more count as 2 wins/losses, but only one territory will be conquered/lost. Therefore it will be easier to take a city in a larger battle or will influence whether a territory is conquered when more than one battle is fought over in the same territory. EDITED: Nov 1st
There are no special rules at this time, but I may add some along the way, like allowing one Warcaster to bond with one warjack or something.
<<Report Format>>
SAMPLE
Date: Nov 25th
Points played: 25
Factions played: Cygnar vs Trollbloods
Territory fought over: CY5 and TB7
Winning faction: Cygnar
**EDITED (Oct 31st 2012)