Campaign Draft

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Dungeon Lord
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Campaign Draft

Post by Dungeon Lord » Tue Oct 30, 2012 4:21 pm

Here is the Campaign Draft. Constructive ideas on how to make it streamlined and more fun are welcome. I don't plan on changing the initial set up much. But ideas may be incorporated during the campaign. :D :D

One thing I would like to ask is what the best way would be to have 2 - 3 images of the map for easy access for anyone to view at any time. In particular on a smart phone (though I suspect it will be too difficult to view on such a small screen) or of course a tablet. i just checked the links and they are quick and easy to read. Even on a smart phone.

At the moment, maps can be found here: These maps have been adjusted and no longer work. Please see Warmahordes Campaign Starts! Thread.
https://dl.dropbox.com/u/71376020/Warma ... iew%29.jpg

https://dl.dropbox.com/u/71376020/Warma ... ies%29.jpg
Last edited by Dungeon Lord on Mon Nov 05, 2012 3:57 am, edited 3 times in total.

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Re: Campaign Draft

Post by Dungeon Lord » Tue Oct 30, 2012 5:05 pm

And here are the rules:

<<Main Points>>
  • Anyone can join the campaign at any time.
    There is no set point level per game.
    Lists can be altered between matches
    Even games against non-campaign participants count as long as you decide which areas will be fought over before the match.
    Any Warlock/warcaster can be used in your battles.
Players fight as a faction. There are no indicidual armies. So the success of you faction/tribe will depend on your team's results too. ie. all games played with Bloodtrolls will result in an expansion or contraction of the areas they control. This means you can fight in any area you want. Eg once in the North and the next game could even be fought in the South.

Players may play with more than one faction, but no teaming up. Please try to keep it as independent as possible and not throw a match just for your main faction to prosper. I will leave it up to your personal judgement.

<<Where to fight>>

ll you have to do is find an opponent to fight, then draw a straight unimpeded line, the size and width of the emblem from one of the areas controlled by your faction to one of his/hers. If the line does not pass through another emblem (including your own faction's) you can fight for control of those two sections. The winner takes control of the opponent's area and the symbol will be changed on the following Monday night. Feel free to fight another battle using the newly conquered area. Just be sure to report both battles in chronological order.

This means that players gamble a territory and will either gain a territory or lose one after each battle.

If a faction loses it's last territory, their civilization has been lost and enslaved. They must now fight for the faction that they conquered were conquered by. For example, if the Circle of Orboros conquer Everblight, battles won by Everblight players now count as if a Circle of Orboros had fought.

<<Exception>>
Cities (those areas named in yellow) can only be conquered by two wins by the same faction. But not necessarily the same person. So, if two separate Khador players (eg Jack in Hokkaido and Luke in Okinawa) by pure chance fought on the same city area controlled by Cygnar and both win, the result would be Khador taking the city. These wins do not need to be consecutive, but they do have to occur in the same week and the total of wins vs loses for that area have to be more than 2.

To begin with (for the sake of maximizing the options for people to fight battles with different factions), coastal areas can launch a attack on any other area along the coast or islands. Fluff-wise, you can consider it a fleet either already at sea or one from another port attacking a distant enemy.

Minion and Merc armies should choose a faction/tribe to fight for and the results of their battles will count towards their "employer's" successfulness. Eg. Satoru's Mercs choose to be employed by the Protectorate and therefore must fight from Protectorate controlled territories for the entire campaign. No double dealing and switching sides.

This may of course lead to Merc and Minion armies fighting for different sides, but still allow them to have a team to root for and even up the sides if necessary. Reasons for this is that it fits the hired muscle theme, allows for non-active factions to fight and clears up the map. As you can see, it is already quite crowded.

<<Special Rules>>

Battles of 50 points or more count as 2 wins/losses, but only one territory will be conquered/lost. Therefore it will be easier to take a city in a larger battle or will influence whether a territory is conquered when more than one battle is fought over in the same territory. EDITED: Nov 1st

There are no special rules at this time, but I may add some along the way, like allowing one Warcaster to bond with one warjack or something.

<<Report Format>>

SAMPLE
Date: Nov 25th
Points played: 25
Factions played: Cygnar vs Trollbloods
Territory fought over: CY5 and TB7
Winning faction: Cygnar


**EDITED (Oct 31st 2012)
Last edited by Dungeon Lord on Thu Nov 01, 2012 7:23 am, edited 2 times in total.

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Danguinius
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Re: Campaign Draft

Post by Danguinius » Wed Oct 31, 2012 3:24 am

Thank you Dungon Lord.

I`m loving this! I wasn`t scheduled to do any wargaming until the 25th of next month, but just so the beloved nation of Cygnar doesn`t fall behind in this campaign, I`m scheduling a battle with a Cryx player this weekend. (Hopefully) the boys in blue will crush those mecha-zombie freaks and start taking some territory!

Danguinius

P.S. I think point level should play some part in the campaign. One victory in a 50 point battle should be worth more than a victory in a 15 point battle...just an idea.

P.P.S. I also think it would be cool if we kept track of which caster/`locks are leading these campaign battles. Who will be the "greatest general" of the campaign? Maybe these top generals could face off at Nagoyahammer.
We are the Blood Angels, and we fear not. We are proud sons of the Imperium and the protectors of mankind. We are the Angels of Death and the Emperor`s Wrath – D(S)anguinius

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Re: Campaign Draft

Post by Dungeon Lord » Wed Oct 31, 2012 3:47 am

P.S. I think point level should play some part in the campaign. One victory in a 50 point battle should be worth more than a victory in a 15 point battle...just an idea.
How about 50 point battle counts as two wins? But only one territory can be taken at a time. This makes it easier to take a city and adds more to the total if more than one battle was fought over by different people/factions.
P.P.S. I also think it would be cool if we kept track of which caster/`locks are leading these campaign battles. Who will be the "greatest general" of the campaign? Maybe these top generals could face off at Nagoyahammer.
That is certainly possible as the report format includes which caster/ 'lock fought it each battle.

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Re: Campaign Draft

Post by Danguinius » Sun Nov 04, 2012 11:36 pm

First battle report just posted (and probably the first movement on the campaign). Cygnar gets a big first win after a hard-fought 50-point battle. ! Honestly, I chose my caster at random (by rolling a d12); it just happened to come up eCaine. The scenario was Demolition, which encourages casters to get up close in the middle of the battlefield (actually, I was also winning on scenario points when the game ended). This brought pGaspy right into eCaine`s sights.

Anyway, I probably won`t get any other battles in this month. But I`ll put in several battles for Cygnar in December. Fight on Swans!

Danguinius
We are the Blood Angels, and we fear not. We are proud sons of the Imperium and the protectors of mankind. We are the Angels of Death and the Emperor`s Wrath – D(S)anguinius

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Re: Campaign Draft

Post by Dungeon Lord » Mon Nov 05, 2012 12:15 am

Hazaah!! Well done Danguinius!

First blood to the swans. :D

There should be a couple of matches in Nagoya at the end of this month. So with should see some more movement around then. I will be working hard painting up my minis to get most of them done by then.

Feel free to tell others about the campaign if you like.

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Re: Campaign Draft

Post by me_in_japan » Mon Nov 05, 2012 2:50 am

@dan - yah! Boooooo!

Meh, its not like gaspy needs a skull anyway. They'll just give him a new one once he makes his way back to cryx. (um, after fumbling his way across western immoren. With no sensory organs... :? )

Ahem, anyway - yah! Booooo! Stinky old Cygnar!
current (2019) hobby interests
eh, y'know. Stuff, and things

Wow. And then Corona happened. Just....crickets, all the way through to 2023...

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Danguinius
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Re: Campaign Draft

Post by Danguinius » Mon Nov 05, 2012 7:03 am

Heh, heh, hehe...MIJ, with Asphyxious down, I guess Cryx will need new leadership...the Coven, possibly?!

Next months scheduled match-ups (in Fukuyama)

1. Cygnar vs. Circle (25 points)
2. Cryx vs. Circle (25 points)
3. Cygnar vs. Khador (probably 42 points)
4. Cryx vs. Khador (probably 42 points)

I will most likely continue to choose my warcaster randomly.

Danguinius
We are the Blood Angels, and we fear not. We are proud sons of the Imperium and the protectors of mankind. We are the Angels of Death and the Emperor`s Wrath – D(S)anguinius

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Re: Campaign Draft

Post by Dungeon Lord » Mon Nov 05, 2012 7:38 am

Wow. You guys have a schedule :o ?? That's impressive.

I hope you shot Asphyxious where it counts, 'cause can't those lynch Lords come back with some of that Cryxie necromancy??

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Re: Campaign Draft

Post by Danguinius » Sun Nov 18, 2012 4:43 am

Actually, Lich Lords (and Iron Liches) CAN die. There are several examples in the fluff. Actually Major Haley and Captain Kraye kill a Lich Lord in the Cygnar Forces book. In the history of the battle with the Orgoth, it mentions that several Lich Lords were killed. The Lich Lords are forever scheming and sometimes bump each other off for advancement in the eyes of Lord Toruk...though it mentions that Toruk prohibits the Lich Lords from engaging in all out war against each other. That`s why Asphyxious bound Daemortus (his rival) into a magic weapon rather that out-and-out detroy him; what a nice Lich!

Danguinius
We are the Blood Angels, and we fear not. We are proud sons of the Imperium and the protectors of mankind. We are the Angels of Death and the Emperor`s Wrath – D(S)anguinius

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