New Tyranids

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The Underdweller
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New Tyranids

Post by The Underdweller » Tue Oct 28, 2014 2:35 pm

Hey Fellow Tyranid Players and Foes,

What do you think of these new beasties? With some Venomthropes and a bit of cover, both of them could be pretty good, I guess?

http://www.belloflostsouls.net/2014/10/ ... trous.html

Also, makes me realize I have played few to no games of 7th edition, so not at all sure of the rules...Hopefully will fix that next Joshin!

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Primarch
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Re: New Tyranids

Post by Primarch » Tue Oct 28, 2014 2:58 pm

Nids already have a few creatures that can cause instant death to certain targets simply through having a high Str value. (S6 vs. T3 mainly). Having a unit that can do it at range.... might be good.
The psychic bug might also be useful.
I guess a lot depends on the cost of the mini, which slot it's competing for and whether or not it looks any good. :D
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Primarch
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Re: New Tyranids

Post by Primarch » Wed Oct 29, 2014 12:38 pm

Hmm...
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Toxicrene looks ok.
Maleceptor is a huge pile of garbage. It can use it's psychic power three times, which will eat up 12 of your psychic dice to resolve semi-reliably. It then has a chance to be denied. Then it rolls to hit (witchfires still do that right?) at BS 3 and then may cause d3 wounds/glancing hit if you roll high enough. Yay, that adds about 20 dice rolls to the nid psychic phase. I guess it's a tough Synapse creature....
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me_in_japan
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Re: New Tyranids

Post by me_in_japan » Wed Oct 29, 2014 2:42 pm

Also, tentacle boy there actually looks pretty cool, unlike glowy-multicolor-brain thingy.
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eh, y'know. Stuff, and things

Wow. And then Corona happened. Just....crickets, all the way through to 2023...

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The Underdweller
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Re: New Tyranids

Post by The Underdweller » Wed Oct 29, 2014 3:26 pm

Yeah, I'll have to agree that the Toxicrene looks a lot better, both model and statwise.

Having had so much trouble getting psychic powers to do anything with Zoanthropes, I figured having an attack that I could use 3 times a turn sounded pretty good, but I had forgotten that they had introduced a dice pool for the psychic phase. So yeah, too many hoops.

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kojibear
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Re: New Tyranids

Post by kojibear » Thu Oct 30, 2014 1:19 pm

Hmm...not sure if I'm liking these gribblies. I am not a huge fan of the cthulhu face but of the two, the Toxicrene has more attractive abilities.

I liked the new forge world one better. Though my heart will always be with the Trygon, such a cool looking monster and the reason the Hive Mind won me over. :)

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Primarch
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Re: New Tyranids

Post by Primarch » Tue Nov 04, 2014 12:51 pm

More new bugs.
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kojibear
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Re: New Tyranids

Post by kojibear » Tue Nov 04, 2014 1:53 pm

Tyrannids may just have received a very big boost with that tyrannocyte. A good deep striking transport it would seem. :)

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Re: New Tyranids

Post by The Other Dave » Tue Nov 04, 2014 1:56 pm

They're really reaching with the names, aren't they?

Tentacley duder looks pretty cool, though.
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Konrad
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Re: New Tyranids

Post by Konrad » Wed Nov 05, 2014 1:13 am

The Other Dave wrote:They're really reaching with the names, aren't they?

Tentacley duder looks pretty cool, though.
Mucloloid Spore Cluster? Better get some Dristan for that.
@Underdweller- looks like you will have to hit the toy store for some new Ultraman monsters!
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