dyllybones wrote:I also like Long Fangs, but I have no idea how to construct them.
You will need some heavy weapons from the Space Marine Devestators kit. Basically all the regular marine kits and the wolf kits are fully interchangeable. if you're coming down to Nagoya anytime soon (demo games this sunday for example), I can pass over a couple of missile launchers if you want them.
dyllybones wrote:...How competitive is that build? I still don't have a really strong grasp on 40k rules, but I really want to play what I LIKE.
Drop pods are either awesomeness served with a side of win or epic fail if your opponent knows how to counter them. Since the Wolf battle force comes with drop pods its not like you are losing anything.
dyllybones wrote:What do Space Wolves play like? I've read plenty of Dakka articles that break them down as being not quite the melee-centric army most people make them out to be, but rather more of a flexible close-quarters army.
Space Wolves excel at close range shooting and can either follow up with a brutal charge or take a charge themselves and come out on top. There are no terrible units in their book, but I would probably avoid bikes since other marine armies make better use of them to be honest.
Wolf Guard look good on paper, but can get expensive VERY fast if you aren't careful.
You'll also find that you have some tough choices to make with your transports. Most squads get a bonus for having 10 men, but there is also a bonus for having a Wolf Guard or character in the unit.
me_in_japan wrote:Its your elites thatll do the killin' and your troops you need to keep alive at all costs.
All troop space wolves armies are actually very viable. Blood Claws and Grey Hunters are both great units. Space Wolf elites tend to be support for the troops, or fulfilling specialist roles to distract the opponent.
Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450